2022-04-07

Realms of Ethernity | Tales of Elves

As we head towards the presale of avatar customization in upcoming months, it’s now the perfect time to get yourself familiar with the 12 distinct species in Realms of Ethernity. That said, before we dive into the specifications and special features, here’s a brief overview of the history of each race. Skip it if you want, but if you are a lore junkie just like us, this blog post series will surely hit the spot!

Today, we continue our exploration into the Races available in Realms of Ethernity with an in-depth history and backstory of Elves, one of the longest-lived and most ancient cultures in existence today. In case you missed our first article about Human lore, you can check it out here.

 


"A few million years ago, Naamr and Ugatha arrived in an empty space, what we know today as the observable universe. And they brought with them the sacred seeds that contained their offspring. Among them, four were especially powerful, endowed with the magic that created the first stars, awakening the universe. These hatched into Four Greats, also known as The Four - a brood of divine dragons possessing the untold power of the four elements: fire, water, air, and earth. For many thousands of years the dragons clashed; their countless battles shaped the world by means of creation and destruction, forming plains, oceans, mountains, volcanoes, continents... In the chaos of battle, a new world was being born. A world that shouldered the hopes of Naamr and Ugatha.

The world… of Ethernity."


 

 

Elf is one of the largest races that are not widely distributed across Ether. Their slender figure and tendency to depend on natural environments make it difficult for them to adapt to the harsh environment of Scorchstone. The Elves, either wild or civilized, always find ways to establish large kingdoms or tribes that are closely organized and linked by their long-held tradition. They are also known for a lifespan longer than the rest of the races, due to their mastery of magic and natural elements. The three elven subraces are Mountainkin, Moonkin, and Daikin.

 

Mountainkin

The Mountainkin Elves started out as small elves living in the valleys and foothills of the Umbr Mountains. With their inquisitive nature, they went on many expeditions hoping to uncover new secrets and resources hidden in the mountains. Despite countless hardships, with some even losing their lives along the way, their efforts were eventually rewarded when a group of Mountainkin found an interlaced cave system filled with different kinds of gems, including a giant dark crystal circuit. Many Mountainkin communities moved to these caves to exploit the valuable resource, gradually establishing a powerful nation called the Gem Kingdom.

 

While expanding their territory south of the Umbr Mountains, the Mountainkin Elves clashed with the Aragyn - remnants of the Lake Lands of the Sagor Dwarfs, who had also built a kingdom in the region. The two races soon had an enmity and raged war on each other after a diplomatic crisis. The Gem Kingdom won the battle, expelling the Dwarves from the Umbr Mountains while taking their land and wealth.

 

Before having time to fully recover, the Mountainkin fell into another war with the Harpy Amer clan, which was at its peak of development and was expanding its territory into the Umbr mountain range. At this point, the Surfang people from Dai Nam kingdom, who were also at war with the Harpy Amer, proposed to form an alliance with the Mountainkin. Together, these two races repelled the Amer and thus a close bond between them was formed.

 

After the defeat of the Dolhm, peace did not last long as the Stone Orcs from Rokuul started to invade the Lake Lands. The alliance of the Gem Kingdom and Dai Nam fought side by side to prevent the invasion and succeeded in stopping the Stone Orcs from advancing further into the Northern Lake Lands. However, the participation of the Holylight Faceless Church completely altered the course of the war. The Dai Nam Kingdom fell. Legions of Mountainkin Elves suffered great damage. However, to protect their allies, they fought still and eventually succeeded in taking the remnants of the Surfang people to hide in the Umbr Mountains. 

 

When the Holylight Faceless Church established the Holylight Empire and expanded its territory, the Gem Kingdom had to retreat completely into the heart of the Umbr Mountains and abandon their territories. The Mountainkin Elves waited patiently to overthrow the Empire and reclaim their territory, as well as help the Surfang people return to their homeland. 

 

  Our initial inspiration for the Mountainkin. This artwork is for reference purposes only

 

Moonkin

Moonkin is the largest race of Elves, originating from the Blue Moon forests south of the Lake Lands. In the earliest times, the Moonkin has been strongly associated with nature and the moon. Their legend gives an account of a moon spirit called Ghealach, which was assumed by scholars to represent Happa the Air Dragon, hence the Mookin’s great respect for nature and peace.

 

Though notable for their peace-loving nature, the Mookin didn’t tolerate violence and aggressive acts of invasion. They patrolled the forests at night, chasing perilous creatures and preventing those disrespecting nature. While keeping a watchful eye on the forests, they were not overly concerned with what happened outside their settlement in the Lake Lands. They did not invade, compete for territory, nor establish diplomatic relations with other races. The world of the Moonkin Elves revolves around the expansive forests where they dwelled. For thousands of years, they devoted themselves to taking care of nature and animals, as well as hunting and exterminating dangerous creatures. Thus, the Mookin had almost no significant contribution or impact on the rest of Ethernity.

 

Such long period of living in seclusion was disturbed upon the arrival of the Dolhm. Their forests were ravaged as fortresses and military bases were built. Plants and animals in the region were gradually depleted. The Moonkin resisted staunchly, but alone they could not stand against such powerful enemy and had to join forces with other races in the Lake Lands.

 

When the Battle of Divisius ended, Elarian of the Moonkin Elf was the only demigod left. Her status as a demigod ultimately made many Moonkins feel that they were in a higher position than other races, especially as the Holylight Faceless Church became increasingly potent. The invasions of Dolhm also turned many of the peace-loving Moonkin into aggressive citizens. No longer wanting to cluster in small territories and defend themselves against more powerful enemies, they aspired to expand their influence and coerce others into submission. This led to the militarization of the Holylight Faceless Church. 

 

Due to stark differences in viewpoint, a war broke out between the old-school Moonkin Elves and those who followed the Holylight Faceless God. The war ended with the separation of these two forces. Within the next fifty years, the Holylight Faceless Church established itself as a nation and then invaded neighboring regions. The Empire of the Moonkin Elves became the most powerful and influential not only in the Lakelands but also in the rest of Ethernity. However, the Empire's expansionist policies and brutality turned many races into their enemies, including their fellow Moonkin Elves in the forests. Even when the Empire was ruled by wiser emperors, hostility towards them was still present. After all, even if pacifist policies were in place, the lands they owned remained those plundered from others.

 

 

Daikil

Daikil is a subrace created from the Dolhm’s experiments, using their magic and advanced technologies to transform other elves (especially the Mountainkin because of their stamina and their connection with chaos energy) into transcendental warriors to serve as a task force in their service. Many Elves died or turned into insane, bloodthirsty monsters that were dumped into the wild by these barbaric experiments. The test subjects that survived gained superior physical and magical strength but were controlled and enslaved to the Dolhm; they also became predators that craved flesh and blood.

 

After the defeat of Dolhm, the Daikil Elves were freed from slavery but also lost some of the power granted by the Dolhm. Shortly after, the Daikil Elves were caught up in the whirlpool of war yet again. This time they fought with the Skyborns, who were also products created from Dolhm's experiments, over the control of the Float East. Despite having advanced technology, the Skyborns still proved to be inferior to the overwhelmingly dominant power and magic of the Daikil Elves. The war changed its course when the Skyborns found a way to take control of the unknown Daikil Elves and turn them into Blood Hunters - a special force specialized in hunting and fighting other Daikil Elfs. With the power of the Blood Hunters, the Skyborns were able to balance the battle and gradually dislodged the Daikil Elves from their fortresses in the Float East. 

 

In the end, the Daikil Elves were defeated and had to flee to secluded regions of the Float East, where they later expanded to both the islands beneath it as well as the mainland. To avoid capture from the Skyborn, some Daikil Elves decided to join the Holylight Empire of the Moonkin Elves to receive protection. Some took refuge in Harpy communities, which had a special relationship with them, while others chose to live freely and do things to their liking. 

 

 Our initial inspiration for the Daikil. This artwork is for reference purposes only

 

Stay tuned for more in-depth information on the races available in Realms of Ethernity along with news and updates as we head toward the presale of avatar customisation and beyond. 

Next article in this series: Tales of Dwarves

 

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